6/24/2023 0 Comments Contra returns ps4![]() ![]() Shooting in Contra is traditionally never restricted. The biggest issue with Rogue Corps is the nonsensical cooldown period for its guns. Whatever he gave his stamp of approval on here has failed to elevate Rogue Corps beyond a serviceable, unspectacular bulletpoint in Contra’s history. The only saving grace that Rogue Corps seems to have is that longtime designer Nobuya Nakazato was involved in development, but his impact is entirely nebulous. It’s a bloated, laborious slog that has sparks of life but too many flaws to allow it to become a fun and fulfilling experience. This game is a 3D twin-stick shooter that fails to capitalize on any of the ideas that it brings to the table. Contra at its best is deliberate in its execution, not a simplistic menagerie of explosions and bullets whizzing through the air.Ĭontra: Rogue Corps loses sight of too many of the things that define the series. The most hardcore of Contra players laugh at using the legendary Konami code because they firmly believe that the stock number of lives is more than enough to get through the campaign. While the gunplay is always intense and bombastic, there’s also an emphasis on learning enemy movements and firing patterns in order to survive. Contra as a series is known for 2D run-and-gun shooter/platformers. I had some serious reservations about Contra: Rogue Corps the second I started playing it at E3 2019. A note on the Version 1.3.0 update to the game has been included at the bottom of this review. This time we’re poppig open Contra: Rogue Corps. Welcome to another Backlog Review where we evaluate less recent releases that slipped through the cracks.
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