6/27/2023 0 Comments Firewatch ribbon![]() They also have three smaller triple-length-wide screens at the base of the stage, to give people in the closer seats something they can look at that won’t melt their faces like an Indiana Jones special effect. That main screen is flanked by an more-than-9000-pixels-wide strip of display they call “The Ribbon,” which seems to dwarf my parents’ entire block. Pretty standard aside from the fact that it’s the size of my parents’ house. The main video sits in that center screen, and is 1080p. The Sony E3 keynote stage has five giant screens of different sizes, all working in concert with the auditorium’s entire lighting rig to make sure you freak the hell out about whatever they’re showing. ![]() Sony’s setup, as you can tell, is ridiculous. Sony got back to us saying they liked the theater pitch, which meant we had to build it. Olly and Jane worked on cleaning up the lighting and polishing some parts of the world we wanted in the trailer but weren’t yet fully built out.Ībove: Olly’s color script for the trailer and Jane’s in-progress execution of the color script and atmospherics in engine, from mid-way through work. The trailer itself was coming along great-we engaged the services of our friend Derek Lieu as editor and general wrangler, and he worked with Sean and James to get an edit together. Firewatch was given only about a minute of time in Sony’s keynote and we wanted to make the most of it, so we pitched Sony a storyboard that we hoped made for a thrilling trailer but also used every piece of the stage equipment we could find a use for.Ībove: A storyboard pitch sent to Sony for how the screens would be used. Not because of the nervousness or potential thrill or anything like that, but because of the sheer number of pieces involved to create a fully functioning piece of E3 Keynote Stage Event.Īs you might guess from our Firewatch GDC event, we are the sort of people who get excited about slightly overwrought theatrical experiences, so when Sony told us not only would we be in their E3 keynote, but that we had the option of putting together content for every screen and every light in the theater, we jumped at the chance. ![]() It’s a strange experience to see your game on stage at an E3 keynote, but the process of getting it up there is maybe stranger. THE PROCESS BEHIND PUTTING FIREWATCH ON STAGE AT E3
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